Below you will find various introductory readings and other resources that have been curated by the project team and by your fellow panelists. The purpose of these resources is to set the general tone for the dialogue and activities in which we will engage in the coming months. Please contribute additional resources of which you are aware, and be sure to add your reactions and responses to the content suggested by others.
Here we are looking for a wide range of current papers, articles, videos, media reports, etc.—not necessarily peer-reviewed or academic in nature—that highlight recent developments and trends and/or that signal possible opportunities and challenges in XR and immersive learning. Throughout the course of your engagement with the Expert Panel activities, you are also asked to use the Evidence Compiler to review and share peer-reviewed research on "what works" for creating effective and engaging XR and immersive learning experiences (as part of the systematic review component of the project).
Scooped by
Kim Flintoff
onto Augmented, Alternate and Virtual Realities in Education |
Scoop.it!
Kim Flintoff's insight:
Below you will find various introductory readings and other resources that have been curated by the project team and by your fellow panelists. The purpose of these resources is to set the general tone for the dialogue and activities in which we will engage in the coming months. Please contribute additional resources of which you are aware, and be sure to add your reactions and responses to the content suggested by others. Here we are looking for a wide range of current papers, articles, videos, media reports, etc.—not necessarily peer-reviewed or academic in nature—that highlight recent developments and trends and/or that signal possible opportunities and challenges in XR and immersive learning. Throughout the course of your engagement with the Expert Panel activities, you are also asked to use the Evidence Compiler to review and share peer-reviewed research on "what works" for creating effective and engaging XR and immersive learning experiences (as part of the systematic review component of the project).
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