Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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There Is Real Fraud In The Underground Market For In-Game Virtual Goods

There Is Real Fraud In The Underground Market For In-Game Virtual Goods | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Yinglian Xie:  "With the market booming so favorable, it is not surprising that online criminals have also found their way into the ecosystem and are creating a thriving underground market for in-game virtual goods. How do they pull this off? Here are a few attack techniques we’ve observed in the wild."

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Microsoft Minecraft Purchase Is About Social Media, Not Gaming

Microsoft Minecraft Purchase Is About Social Media, Not Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jonathan Salem Baskin:  "Definitions and labels get confused when we describe technologies that enable social experience, and it’s particularly evident in the way we’re talking about Microsoft’s $2.5 billion purchase of Minecraft."

Vāc Communications's curator insight, September 25, 2014 11:07 PM

A friends kid called the end to Minecraft as he knows and loves it. Even a 9 year old notes that this was a social media grab, not a gaming or graphics anything.

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What’s Twitch? Gamers Know, and Amazon Is Spending $1 Billion on It

What’s Twitch? Gamers Know, and Amazon Is Spending $1 Billion on It | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nick Wingfield:  "Twitch, a hugely popular streaming video service, has helped turn gaming into a spectator event as much as a participatory activity."

Víctor Farré's curator insight, August 28, 2014 6:40 AM

Ver cómo otros juegan: el nuevo entretenimiento. Jugar para que otros lo vean.  Unos juegan, otros miran la red lo hace posible. Dependientes de la red. Sólo empieza.

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Trion and Syfy redefine licensing with Defiance

Trion and Syfy redefine licensing with Defiance | Transmedia: Storytelling for the Digital Age | Scoop.it

Steve Peterson:  "Trion SVP Nick Beliaeff on how this game and TV show developed together."

The Digital Rocking Chair's insight:

An interesting look at the business model behind Defiance.


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Meteor Entertainment CEO Mark Long Explains Why HAWKEN Is Bypassing Traditional Marketing

Meteor Entertainment CEO Mark Long Explains Why HAWKEN Is Bypassing Traditional Marketing | Transmedia: Storytelling for the Digital Age | Scoop.it

John Gaudiosi:  "[...] one thing that stands out with the approach [Mark] Long is taking with HAWKEN is that he’s bypassing traditional marketing in favor of a transmedia approach. Long talks about this unique strategy in the exclusive interview below" ...

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The Free-To-Play Storm and the Freecore Gamer

The Free-To-Play Storm and the Freecore Gamer | Transmedia: Storytelling for the Digital Age | Scoop.it

Tadhg Kelly: "Social games brought pay-as-you-go, pay-to-cheat and pay-to-skip to games, and the consequent explosion in free play has fundamentally changed what many players expect. The question is whether the so-called mainstream games industry can really survive it" ...

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Are freemium games focusing too much on monetisation and not enough on fun?

Are freemium games focusing too much on monetisation and not enough on fun? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stuart Dredge:  "As developers try to make money by creating Candy Crush clones, free-to-play mobile games are in danger of creative stagnation" ...

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Nick Dorra: What can TV learn from Minecraft?

Nick Dorra: What can TV learn from Minecraft? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nick Dorra:  "Kids love the world-famous user-generated video game. Rovio/Angry Birds' Dorra explains how Minecraft can inspire TV too"

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Game Changer: What Society Can Learn From The Economics Of Video Games

Game Changer: What Society Can Learn From The Economics Of Video Games | Transmedia: Storytelling for the Digital Age | Scoop.it


The Digital Rocking Chair's insight:

Ben Reeves:  "Many game theorists and economists are beginning to realize that video games have something more significant to teach us about our societies."

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China's freemium gaming revolution

China's freemium gaming revolution | Transmedia: Storytelling for the Digital Age | Scoop.it

:  "The video games industry is increasingly shifting towards China's freemium model to safeguard earnings from the threat of piracy."

The Digital Rocking Chair's insight:

Innovation isn't just about technology, here's a great article about the freemium business model.

Marie-Jade Dubé-Côté's curator insight, October 27, 2015 2:00 PM

La Chine influence le monde avec son modèle d'affaire quel introduit aux jeux vidéos. 

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The Free-To-Play Triangle [Game Economics]

The Free-To-Play Triangle [Game Economics] | Transmedia: Storytelling for the Digital Age | Scoop.it

What Games Are:  "Technically you can charge for everything in every way in a game, but it usually makes the experience hollow. The Free-To-Play Triangle aims to help you keep your game fun" ...

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