Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Has video game reviewing become an impossible task?

Has video game reviewing become an impossible task? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Keith Stuart:  "With Fallout 4, Call of Duty: Black Ops III and Star Wars Battlefront drawing lukewarm reactions, what is the critic’s role in the age of patches and updates?"

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What Games Are: What Became Of Social Games?

What Games Are: What Became Of Social Games? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Tadhg Kelly:  "Remember social games? Remember how they [were] supposed to be the future, how they were transforming the games industry and all that? No?" ...

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Why Should Games Become Like Broadcast Media?

Why Should Games Become Like Broadcast Media? | Transmedia: Storytelling for the Digital Age | Scoop.it

Tadhg Kelly:  "Games are often treated as a subordinate to broadcast, but they are actually cultural generators. However what's missing for broadcasters is the humanity behind the games. This is a problem that we have yet to solve."

The Digital Rocking Chair's insight:

Tadhg Kelly is always an interesting read.

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How To Reinvent An Icon: Behind Microsoft’s Rebuild of Team Halo And The Making Of Halo 4

How To Reinvent An Icon: Behind Microsoft’s Rebuild of Team Halo And The Making Of Halo 4 | Transmedia: Storytelling for the Digital Age | Scoop.it

"For anyone who’s created a monster hit entertainment property, success comes with a built-in challenge--how do you follow yourself?"  Kevin Ohannessian speaks "to franchise director Frank O’Connor and some of the key players behind creating Halo 4 and reshaping the future of Halo."

Cole Larson's curator insight, September 27, 2013 10:51 AM

I am a huge Halo 4 player I ahve a clan called Pure and I have 7 guys in the clan if you want to join message me on Xbox live. Gamertag SteelWithValor. I think they did a good job on the game I just wish there was longer single player, and more guns in the game. Fun overall I give the game a 9.5 out of 10.

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The web needs more women builders

The web needs more women builders | Transmedia: Storytelling for the Digital Age | Scoop.it

Maggie Philbin:  "Older women are more avid players of online games than young men. Now we need to take part in creating the sites we use"  ...

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Making Real Money in Virtual Games: The Strange Economics of MMORPGs

Making Real Money in Virtual Games: The Strange Economics of MMORPGs | Transmedia: Storytelling for the Digital Age | Scoop.it

"In one month, Diablo III, a hugely popular role-playing game made by Blizzard Entertainment, will become the first major online game to launch with PayPal integration. It will encourage players to sell digital possessions for actual dollars within the game. The lines between virtual and real economies are about to get even blurrier."

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Are freemium games focusing too much on monetisation and not enough on fun?

Are freemium games focusing too much on monetisation and not enough on fun? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stuart Dredge:  "As developers try to make money by creating Candy Crush clones, free-to-play mobile games are in danger of creative stagnation" ...

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Why does the games industry have such a problem with female protagonists?

Why does the games industry have such a problem with female protagonists? | Transmedia: Storytelling for the Digital Age | Scoop.it
Belinda Parmar: It's a tired cliche that all gamers are male, and it's time manufacturers woke up to the fact that women want to see female characters they can relate to
The Digital Rocking Chair's insight:

Some facts and figures ....


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China's freemium gaming revolution

China's freemium gaming revolution | Transmedia: Storytelling for the Digital Age | Scoop.it

:  "The video games industry is increasingly shifting towards China's freemium model to safeguard earnings from the threat of piracy."

The Digital Rocking Chair's insight:

Innovation isn't just about technology, here's a great article about the freemium business model.

Marie-Jade Dubé-Côté's curator insight, October 27, 2015 2:00 PM

La Chine influence le monde avec son modèle d'affaire quel introduit aux jeux vidéos. 

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The Free-To-Play Storm and the Freecore Gamer

The Free-To-Play Storm and the Freecore Gamer | Transmedia: Storytelling for the Digital Age | Scoop.it

Tadhg Kelly: "Social games brought pay-as-you-go, pay-to-cheat and pay-to-skip to games, and the consequent explosion in free play has fundamentally changed what many players expect. The question is whether the so-called mainstream games industry can really survive it" ...

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Five key lessons for every young game developer

Five key lessons for every young game developer | Transmedia: Storytelling for the Digital Age | Scoop.it

Keith Stuart: "Talented young games studio Angry Mango is releasing its award-winning platformer, Mush, on Windows Phone today. Here are the five key things they've learned about game development" ...

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The mobile gaming industry, in pretty pictures

The mobile gaming industry, in pretty pictures | Transmedia: Storytelling for the Digital Age | Scoop.it
Mobile gaming is an industry that is valued, in aggregate, in the billions of dollars. Given its size, the players jockeying for its market share are fighting for consumer mind share, and therefore, wallet share...
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