Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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How Oscar Winner Stephen Gaghan Learned The Art Of Interactive Storytelling On "Call Of Duty: Ghosts"

How Oscar Winner Stephen Gaghan Learned The Art Of Interactive Storytelling On "Call Of Duty: Ghosts" | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Kevin Ohannessian:  "Stephen Gaghan, the writer behind Traffic and Syriana, joined Activision to create Call of Duty: Ghosts. We talk to him about the process of writing for games, working with developers, and how games will change how he makes movies."

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How Ubisoft Plans to Take 'Splinter Cell' Beyond Video Games [#Transmedia]

How Ubisoft Plans to Take 'Splinter Cell' Beyond Video Games [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Brent Lang:  "If Ubisoft's latest campaign works out, Sam Fisher's mission will no longer be confined to game consoles.


But before the game maker could deploy the black-ops protagonist of its hit "Splinter Cell" videogames into other media platforms like novels, television and film, it needed the help of Starlight Runner Entertainment."

Henrik Safegaard - Cloneartist's curator insight, August 31, 2013 8:52 AM

The list of video game properties that have been able to leverage their audiences into other platforms, particularly film, is a short one.


I don't know but i think this could do it. Click to read the full story.

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A Beginner's Guide To Making Your First Video Game

A Beginner's Guide To Making Your First Video Game | Transmedia: Storytelling for the Digital Age | Scoop.it


The Digital Rocking Chair's insight:

Zoe Quinn:  "Do you have an idea for a game you wish you could play rolling around in your head? And no one is making it? I've got good news for you: there are more tools and support than ever to help people who have no experience with coding or development start to learn how to create the games of their dreams. If no one is making what you want to play, why not learn how to make it yourself?"

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Machinima: How brands are making films within games

Machinima: How brands are making films within games | Transmedia: Storytelling for the Digital Age | Scoop.it

"Creating movies from within computer games may sound like something best left to teenage boys, but the art of machinima, making animated films from within the real-time 3-D 'engine' of a video game, is proving anything but says Aaron Martin, Collective London's head of strategy" ...

The Digital Rocking Chair's insight:

Check out Machinima.com for the ultimate in specialized machinima-style filmmaking.  With 7.7 million subscribers it's definitely a success story!

Henrik Safegaard - Cloneartist's curator insight, June 9, 2013 2:04 PM

Seeing the opportunity, EA commissioned Stoneman to create a piece of machinima that showcased the new downloadable content while paying homage to those "Only in Battlefield" moments.

The resulting short movie quickly became one of the most effective pieces of content EA has produced, generating more than 765,000 views and 25,000 likes without even as much as a sponsored post in media support. EA’s campaign for 'Battlefield 3' garnered them the top spot in the newly released Social Brands 100 for 2013.

Click headline for full story.

Juan Carlos Burgon's curator insight, June 17, 2013 6:21 PM

I think in this times of life videogames are openning the doors for new types of filmaking by giving them chances to start producing about new topics and types of themes that are related to life and to actual information that would be great for editing and producing films, they would be magical, or of action, drama and they will have too many kind of brilliant acts to show

Rafael Geraldo's curator insight, April 6, 2015 3:41 PM

Uma ideia na cabeça e um joystick na mão:

Conheça o Machinima, um gênero que usa a interface dos games para fazer filmes incríveis.

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Gears of War writer Tom Bissell on video games and storytelling

Gears of War writer Tom Bissell on video games and storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
After writing Gears of War: Judgment, Tom Bissell talks to Maria Bustillos about the potentialities of video games as literature, as well as its challenges as a storytelling medium.
The Digital Rocking Chair's insight:

An in-depth look at video games as "an increasingly sophisticated vehicle for storytelling."

Luca Brigada's curator insight, March 26, 2013 6:43 PM

An interesting interview to Tom Bissell about games and storytelling.

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Why BioShock Infinite's Creator Won't Settle for Success

Why BioShock Infinite's Creator Won't Settle for Success | Transmedia: Storytelling for the Digital Age | Scoop.it

Chris Suellentrop:  "In 2007, Irrational Games released BioShock, a videogame that took the first-person perspective and remorseless slaughter of blockbusters like Halo and Call of Duty and set fire to the medium’s narrative conventions and audience expectations. The result may have been gaming’s first work of art" ...

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How Dan Houser helped turn Grand Theft Auto into a cultural phenomenon

How Dan Houser helped turn Grand Theft Auto into a cultural phenomenon | Transmedia: Storytelling for the Digital Age | Scoop.it

Keith Stuart:  "Dan Houser and his brother Sam are responsible for some of the most fascinating (and controversial) video games ever" ...

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James Bond retrospective: A look back at 007 in video games

James Bond retrospective: A look back at 007 in video games | Transmedia: Storytelling for the Digital Age | Scoop.it

Mark Langshaw: "Few fictional characters have captured the world's imagination like James Bond. Ian Fleming's iconic spy took literature by storm in the 1950s and 60s, and went on to feature in one of the most prolific film franchises of all time" ...

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Video games have more storytelling potential than any other medium

Video games have more storytelling potential than any other medium | Transmedia: Storytelling for the Digital Age | Scoop.it

Ethan Clevenger: "Recently, I came across Ico: Castle in the Mist, a novelization based on the critically acclaimed PlayStation 2 title Ico. This struck me as odd" ...

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Videogame Storytelling and Power: Why We Love Plot Twists

Videogame Storytelling and Power: Why We Love Plot Twists | Transmedia: Storytelling for the Digital Age | Scoop.it

Jake Shapiro: "In the past decade as videogame storytelling has become slightly more adequate, plot twists have been an important tool for making the player reevaluate their role in the story."

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Video Games and Storytelling

Mariana Soffer's comment, July 23, 2012 6:21 AM
thanks
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Why Holodeck-Level Immersion is the Future of Gaming

Why Holodeck-Level Immersion is the Future of Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it
In this super-sized edition of Speak Up on Kotaku, commenter DocSeuss tells us the difference between being immersed and being engrossed, and explains why he believes the future of gaming depends on games that submerge us in fantasy worlds.


DRC: A response to Ben Abraham's An Argument Against "Immersion" in Video Games

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FINAL FANTASY: A History

FINAL FANTASY: A History | Transmedia: Storytelling for the Digital Age | Scoop.it

"There are few franchises out there with as beautifully ironic a title as ‘Final Fantasy‘.


Fourteen games in its main series, numerous spin-offs and side sequels, films, novellas and even an anime TV series… if anything the name is one weighted in an overwhelming desire to live on."


DRC: An amazing indepth series of articles.  Follow the links for part 1 & part 2.

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Inside the company that rules the Halo, Splinter Cell, and Tron universes

Inside the company that rules the Halo, Splinter Cell, and Tron universes | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stephanie Carmichael:  "Starlight Runner Entertainment is a purveyor of videogame franchise bibles, or, as it prefers to call them, “Brand Universe Mythologies.” These might span 40,000 words or over 200,000, codifying hundreds of hours of content from different media into one comprehensive guide. They’re full looks into complex universes, and depending on the viewer, you can see either the forest or the trees."

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How A Video Game Called Infinity United The Disney-Pixar Universe

How A Video Game Called Infinity United The Disney-Pixar Universe | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Sarah Kessler:  "An ambitious new video game could mean the end of Disney's digital struggles. Here's how it came to be--and why it almost didn't" ...

malek's curator insight, August 19, 2013 7:41 AM

When you knock logic away, you're now free to go back to your childhood with your toys. Disney is creating a consumer new experience

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5 Things Video Games Do Better Than Any Other Forms of Art

5 Things Video Games Do Better Than Any Other Forms of Art | Transmedia: Storytelling for the Digital Age | Scoop.it

Winston Rowntree:  "What the hell can games do that books and interpretive dance can't? A lot, it turns out."

The Digital Rocking Chair's insight:

Entertaining & insightful!

Sandrine Delage Sanddela's comment, June 23, 2013 1:16 PM
Interesting ! thanks
malek's curator insight, June 28, 2013 3:12 PM

Step Outside the Narrative, true.

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How “Pac-Man” Changed Games And Culture

How “Pac-Man” Changed Games And Culture | Transmedia: Storytelling for the Digital Age | Scoop.it

Christine Champagne:  "The iconic game celebrates its 33rd anniversary on May 22. Technologist and gaming expert Chris Melissinos explains how it changed everything from arcade culture to video game design."

The Digital Rocking Chair's insight:

Happy Birthday, Pac-Man!

Leonidas Athanasopoulos's curator insight, May 24, 2013 5:53 AM

PacMan is 33 years old! Happy birthday!

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How To Build A Video Game In Two Weeks (With No Experience)

How To Build A Video Game In Two Weeks (With No Experience) | Transmedia: Storytelling for the Digital Age | Scoop.it

Michael Rundle "How do you make a video game? Sometimes the answer seems simple: you don't."

The Digital Rocking Chair's insight:

A great one for that list of New Year's Resolutions.

Maria Claudia Londoño D's curator insight, January 4, 2013 9:34 AM

Very useful tips fon parents,teachers...young developers...

Louise Robinson-Lay's curator insight, January 4, 2013 3:44 PM

This would be a great learning activity. 

Noemi Mabel Giorgi's curator insight, January 8, 2013 12:11 AM

GRAN DESAFÍO

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Silent Era Disney Character Finally Gets a Voice

Silent Era Disney Character Finally Gets a Voice | Transmedia: Storytelling for the Digital Age | Scoop.it

Chelsea Stark:  "As Disney characters go, Mickey Mouse is the alpha and the omega. But now, gaming is giving a voice to a lesser known character: Oswald the Lucky Rabbit" ...

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'Videogames can be art, but art can never be games'

'Videogames can  be art, but art can never be games' | Transmedia: Storytelling for the Digital Age | Scoop.it

Daniel Robson: "The debate about whether games are, or are not, art has always struck me as deeply stupid, for the following two reasons" ...

Manuel's comment, May 7, 2013 5:01 PM
L'art dels videojocs... un videojoc és algo avui en dia que de vegades es valora pco
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Video Game Storytelling Isn’t Bad, It’s Just Different

Video Game Storytelling Isn’t Bad, It’s Just Different | Transmedia: Storytelling for the Digital Age | Scoop.it

Anthony Mole:  "Some critics argue that video game narratives are poor, in comparison to books and movies; however, maybe video games simply offer a different kind of story experience?"

Nathan Schultz's curator insight, November 25, 2015 8:02 PM

This article offers insight on the challenges-and strengths-of video games as a narrative medium.  On the one hand, critics have argued that, compared to the plots seen in films or books, video game stories tend to follow a very simple pattern of "kill the dragon, save the princess."

 

While this may be true, video games stregth as a storytelling medium is that it can more fully integrate aspects of the environment into the story.  A book can only describe a fight between to characters.  A video game allows players to live that fight first hand.

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'Hawken': From indie computer game to transmedia powerhouse

'Hawken': From indie computer game to transmedia powerhouse | Transmedia: Storytelling for the Digital Age | Scoop.it

Brian Crecente: "Hawken: A year and a half ago no one, beyond the team of nine working on the game, had ever heard the name. But by the end of this year, if all goes to plan, Hawken the game will launch in the eye of a transmedia storm that includes a video web series, a graphic novel, feature film and plans for an animated television show, action figures, a novel and perhaps, one day, lunch boxes."

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Epic Mickey 2: The Power of Two behind-the-scenes trailer talks story telling

Epic Mickey 2: The Power of Two behind-the-scenes trailer talks story telling | Transmedia: Storytelling for the Digital Age | Scoop.it

Matt Swider: "Entitled “The Power Of Storytelling,” this new Epic Mickey 2 video takes a look at the crafting of the Xbox 360, PS3 and Wii game’s story."

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On Anita Sarkeesian, Sexism In Video Games, And Why We Need To Have The Conversation

On Anita Sarkeesian, Sexism In Video Games, And Why We Need To Have The Conversation | Transmedia: Storytelling for the Digital Age | Scoop.it

Erik Kain: "Blatant sexism and misogyny in gaming culture may be the work of a minority of gamers, but it’s still an important issue that deserves an open conversation. The ugly backlash to Anita Sarkeesian’s Tropes vs. Women Kickstarter project is an illustration why."

Mariana Soffer's comment, July 15, 2012 7:44 AM
this things are a bit disgusting that is why people should be warned
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An Argument Against "Immersion" in Video Games

An Argument Against "Immersion" in Video Games | Transmedia: Storytelling for the Digital Age | Scoop.it
When we talk about games, the word "immersion" gets tossed around a lot.


"Ben Abraham takes a look at the word and the concept and draws some interesting conclusion[s]".

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