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Fausto Cantu's curator insight,
November 25, 2015 9:26 AM
Inside "The Bunker": Twentieth Century Fox's Futuristic VR Innovation Lab
Fausto Cantu's curator insight,
October 26, 2015 9:47 AM
que significado tiene para las marcas el crecimiento de la realidad virtual?
Henrik Safegaard - Cloneartist's curator insight,
October 9, 2015 3:07 AM
If you hadn’t noticed by now, we are way down the rabbit hole.
Fausto Cantu's curator insight,
August 29, 2015 11:03 AM
6 reglas para hacer películas en tiempos de la realidad virtual
asli telli's curator insight,
August 15, 2015 1:30 AM
Virtual reality is all based on story telling, ideation, visualisation: i.e. "storification in multimediated terms"...
Henrik Safegaard - Cloneartist's curator insight,
August 15, 2015 2:41 AM
"The computing era has opened up new avenues of engagement in storytelling. From games right on through to social media. VR experiences are the next step in that evolutionary track."
Daniel Calabuig's curator insight,
August 5, 2015 1:28 PM
Daniel Terdiman: "The filmmaker played with storytelling by giving Gear VR viewers four scenes to follow based on where they're looking." |
Jan-Olof Steen's curator insight,
January 18, 2016 12:48 PM
Adario Strange: "2015 was the year virtual reality finally shed its niche status and made real inroads into mainstream culture."
Vivalist's curator insight,
December 3, 2015 4:08 PM
great artcile that not only provide insghts on the VR storytelling issue but also expand to Catmull's views on innovation and what makes Pixar's way of creating world so powerful: “You have to go out and find something you didn’t know about – and, in doing that, it transforms people.”
Kajsa Hartig's curator insight,
December 4, 2015 8:28 AM
"All that the new virtual-reality stuff did was they removed the time-lag, because it was the time-lag that made you feel that you weren’t in the environment."
Minna Kilpeläinen's curator insight,
November 27, 2015 12:39 PM
The New Yourk Times, Discovery, Outside Magazine and
Madison M. Moore's curator insight,
November 25, 2015 2:22 PM
I would say virtual reality is definitely going to be considered by all markets: education, gaming, even for psychology purposes.
Sebastian Huenerfeld's curator insight,
November 4, 2015 2:08 AM
There a huge plans and who knows what we will experience in the near future....
Kajsa Hartig's curator insight,
October 21, 2015 1:28 AM
"I think that VR is an incredible tool, but it’s not synonymous with immersion. As with any other technology it’s only as immersive as the storyteller is skillful."
Henrik Safegaard - Cloneartist's curator insight,
September 29, 2015 3:27 AM
Games allow us to explore uncharted worlds, enhance our own creativity and help us understand and solve complex problems in ways we never thought possible. Next-generation gaming experiences should keep these core ideals alive. If all else fails, games should ultimately just be fun, right?
Fausto Cantu's curator insight,
September 29, 2015 5:29 AM
Diseño de experiencias para la nueva generación de juegos VR
Jan-Olof Steen's curator insight,
January 18, 2016 12:45 PM
Michael Wesolowski: "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."
Fausto Cantu's curator insight,
August 27, 2015 8:16 AM
Porque Oculus se convertirá en la nueva pantalla de plata
Dominique Taste's curator insight,
August 28, 2015 11:28 AM
La technologie Oculus, qui appartient à Facebook, poursuit ses développements hors du jeu, vers le cinéma. Oculus Story Studio a déjà présenté 2 premiers courts métrages au festival Sundance 2015 et prépare actuellement 5 fictions qui devraient être visibles en 2016.
Henrik Safegaard - Cloneartist's curator insight,
August 10, 2015 3:08 AM
Michael Epstein and Angela Watercutter: "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing."
Charlie Dare's curator insight,
August 11, 2015 1:59 AM
Michael Epstein and Angela Watercutter: "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing." |
The article explore the differences between the two "mediums". Stressing the fact that "VR’s biggest strength is also its greatest weakness. The immersive nature of VR hinders users from interacting with their surroundings. [It] has already started to revolutionize the way we watch content, but will never be the technology we turn to in our everyday lives."
Whereas AR brings layers of info on our daily lives, the tech has not delivered yet due to the issue of visualization. But "Microsoft is working on HoloLens AR headset glasses. Developer kits are scheduled to hit the market in early 2016. Google invested in a company called Magic Leap, whose technology beams lasers into the viewer’s iris to activate AR. That future will become a reality in another year’s time."
YEEESS
This article provides a good intro to the difference between AR and VR. Expect to see some big changes in both areas, with AR in particular, affecting organisations. #immersivelearning