Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Augmented Reality Versus Virtual Reality: The Battle Is Real

Augmented Reality Versus Virtual Reality: The Battle Is Real | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Ricardo Diaz:  "Although virtual reality (VR) and augmented reality (AR) have existed in some form for decades, only recently have they garnered mainstream attention" ...

Vivalist's curator insight, January 7, 2016 4:56 AM

The article explore the differences between the two "mediums". Stressing the fact that "VR’s biggest strength is also its greatest weakness. The immersive nature of VR hinders users from interacting with their surroundings. [It]  has already started to revolutionize the way we watch content, but will never be the technology we turn to in our everyday lives."


Whereas AR brings layers of info on our daily lives, the tech has not delivered yet due to the issue of visualization. But "Microsoft is working on HoloLens AR headset glasses. Developer kits are scheduled to hit the market in early 2016. Google invested in a company called Magic Leap, whose technology beams lasers into the viewer’s iris to activate AR. That future will become a reality in another year’s time."

LOPEZ Gaetan's curator insight, January 7, 2016 10:55 AM

YEEESS

Cheryl Doig's curator insight, January 7, 2016 2:26 PM

This article provides a good intro to the difference between AR and VR. Expect to see some big changes in both areas, with AR in particular, affecting organisations. #immersivelearning

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The 6 most important virtual reality breakthroughs of 2015

The 6 most important virtual reality breakthroughs of 2015 | Transmedia: Storytelling for the Digital Age | Scoop.it
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Rachel Metz:  "A lot happened in virtual reality this year; here are the key things to remember."

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A Virtual Reality Revolution, Coming to a Headset Near You

A Virtual Reality Revolution, Coming to a Headset Near You | Transmedia: Storytelling for the Digital Age | Scoop.it
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Lorne Manly:  "Technology and entertainment giants are betting billions that virtual reality is much more than a passing fad, one which will revolutionize the way we experience movies, news, sporting events, video games and more."

Fausto Cantu's curator insight, December 11, 2015 2:38 PM

Ejemplos de la Revolución Virtual

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Immerse Me: How To Get Lost In A Story (Story Not Required)

Immerse Me: How To Get Lost In A Story (Story Not Required) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


John S. Johnson & Alexis Wichowski :  "The media we use to tell stories has evolved considerably in the millennia since our ancestors swapped their first campfire tales. Regardless of the form stories take, the storyteller always has the same goal: to transport an audience — get people to stop thinking about the here and now and focus on the world of the story."

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Inside "The Bunker": Twentieth Century Fox's Futuristic VR Innovation Lab

Inside "The Bunker": Twentieth Century Fox's Futuristic VR Innovation Lab | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Daniel Terdiman:  "In a nondescript building in L.A., Fox's "three amigos" are helping to define Hollywood's VR future."

Fausto Cantu's curator insight, November 25, 2015 9:26 AM

Inside "The Bunker": Twentieth Century Fox's Futuristic VR Innovation Lab

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The New York Times hopes its first virtual reality film, “The Displaced,” kicks off mass adoption of VR

The New York Times hopes its first virtual reality film, “The Displaced,” kicks off mass adoption of VR | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Madeline Welsh:  "Virtual reality is clearly having a moment. News outlets like Frontline, The Wall Street Journal, and the AP are all experimenting with how to fit VR into their storytelling."

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What The Growth Of Virtual Reality Will Mean For Brands

What The Growth Of Virtual Reality Will Mean For Brands | Transmedia: Storytelling for the Digital Age | Scoop.it
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Pete Sena:  "At its core, VR is the ultimate manifestation of the collision between our physical and digital worlds. But the digital technology must be advanced enough that it is able to trick the human mind — a pretty intelligent computer that can detect the slightest delta from how we perceive our physical world and cause the entire digital reality to fall apart."

Fausto Cantu's curator insight, October 26, 2015 9:47 AM

que significado tiene para las marcas el crecimiento de la realidad virtual?

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These FX Wizards May Have Solved VR Films’ Biggest Problem

These FX Wizards May Have Solved VR Films’ Biggest Problem | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Peter Rubin:  "You haven't heard of Uncorporeal, but they've got something in their pocket that'll blow your mind."

Henrik Safegaard - Cloneartist's curator insight, October 9, 2015 3:07 AM

If you hadn’t noticed by now, we are way down the rabbit hole.

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Filmmakers see virtual reality as the next storytelling medium

Filmmakers see virtual reality as the next storytelling medium | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Benny Evangelista:  "Miles Perkins, a spokesman for Jaunt, said virtual reality will change the way filmmakers tell stories. For example, closeup shots to emphasize a person’s reaction won’t necessarily have the same effect, because the viewer can choose to watch something else in the scene."

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The Future of StoryTelling features drawing in Virtual Reality (Video)

The Future of StoryTelling features drawing in Virtual Reality (Video) | Transmedia: Storytelling for the Digital Age | Scoop.it
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Glen Keane steps into the page to show us the future of storytelling ....

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6 Rules for Making Movies in the VR Age

6 Rules for Making Movies in the VR Age | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Angela Watercutter:  "Making movies for virtual reality is unlike any previous kind of filmmaking. You can’t “frame” a 360-degree shot. There are no cuts. And, weirdly enough, the characters can know you’re there."

Fausto Cantu's curator insight, August 29, 2015 11:03 AM

6 reglas para hacer películas en tiempos de la realidad virtual

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VR: Finding The Storytelling Language of A New Medium

VR: Finding The Storytelling Language of A New Medium | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Noah J. Nelson:  "Virtual reality is still pretty much uncharted territory. The maps that we do have, limited as they are, come from other disciplines. Film and games are the two mediums that are most commonly evoked when talking about VR, and we will likely maintain that status for some time."

asli telli's curator insight, August 15, 2015 1:30 AM

Virtual reality is all based on story telling, ideation, visualisation: i.e. "storification in multimediated terms"...

Henrik Safegaard - Cloneartist's curator insight, August 15, 2015 2:41 AM

"The computing era has opened up new avenues of engagement in storytelling. From games right on through to social media. VR experiences are the next step in that evolutionary track."

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Choose-Your-Own-Adventure Murder Mystery Could Be First VR Feature Film

Choose-Your-Own-Adventure Murder Mystery Could Be First VR Feature Film | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Daniel Terdiman:  "The filmmaker played with storytelling by giving Gear VR viewers four scenes to follow based on where they're looking."

Daniel Calabuig's curator insight, August 5, 2015 1:28 PM

 

Daniel Terdiman:  "The filmmaker played with storytelling by giving Gear VR viewers four scenes to follow based on where they're looking."

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How virtual reality will grow in 2016

How virtual reality will grow in 2016 | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Adario Strange:  "2015 was the year virtual reality finally shed its niche status and made real inroads into mainstream culture."

Marco Favero's curator insight, January 4, 2016 4:59 AM

aggiungere la vostra comprensione ...

Fausto Cantu's curator insight, January 6, 2016 5:54 PM

Crecimento de VR en 2016

Jan-Olof Steen's curator insight, January 18, 2016 12:48 PM

 

Adario Strange:  "2015 was the year virtual reality finally shed its niche status and made real inroads into mainstream culture."

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Mobile Virtual Reality Is The Ghost Of Christmas Past

Mobile Virtual Reality Is The Ghost Of Christmas Past | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Sunny Dhillon:  "The worlds of gaming, sports, live music, commerce and adult entertainment are all primed for a revolutionary consumption shift with the advent of virtual reality (VR). Fantasy shall become reality; a new age of immersive entertainment lies just around the corner."

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Pixar co-founder warns virtual-reality moviemakers: 'It's not storytelling'

Pixar co-founder warns virtual-reality moviemakers: 'It's not storytelling' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stuart Dredge:  "Ed Catmull says he’s open to being proved wrong by new generation of VR creators: ‘I think they should keep running the experiments’"...

Vivalist's curator insight, December 3, 2015 4:08 PM

great artcile that not only provide insghts on the VR storytelling issue but also expand to Catmull's views on innovation and what makes Pixar's way of creating world so powerful:

“You have to go out and find something you didn’t know about – and, in doing that, it transforms people.”

Kajsa Hartig's curator insight, December 4, 2015 8:28 AM

"All that the new virtual-reality stuff did was they removed the time-lag, because it was the time-lag that made you feel that you weren’t in the environment."

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Immersive journalism: What virtual reality means for the future of storytelling and empathy-casting

Immersive journalism: What virtual reality means for the future of storytelling and empathy-casting | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Erin Carson:  "As The New York Times brings new attention to VR, immersive journalism could drive not only changes in the media industry, but mainstream adoption of the technology."

Minna Kilpeläinen's curator insight, November 27, 2015 12:39 PM

The New Yourk Times, Discovery, Outside Magazine and
The Los Angeles Times are expanding in the field of VR. The New York Times VR app is the most successful app in the history of NYT. There´s a good reason for that: the stories are really impressive.  

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Virtual reality, virtual news

Virtual reality, virtual news | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Henry Oliver:  "Clicks. Views. Engagement. Eyeballs. Every news outlet is trying to find new ways to get and keep your valuable attention. And the latest weapon news outlets are trying to get you to watch, read, and listen to them rather than anyone else is telling stories in virtual reality."

Madison M. Moore's curator insight, November 25, 2015 2:22 PM

I would say virtual reality is definitely going to be considered by all markets: education, gaming, even for psychology purposes. 

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The Virtual World’s Fair will transport you to the world’s wonders, and disasters

The Virtual World’s Fair will transport you to the world’s wonders, and disasters | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jon Martindale:  "Many people think they know about the future of Virtual Reality, but Landmark Entertainment's Tony Christopher is certain he does."

Sebastian Huenerfeld's curator insight, November 4, 2015 2:08 AM
There a huge plans and who knows what we will experience in the near future....
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Engaging Storytelling's Future Banks on a Balance Between New Tech and the Analog

Engaging Storytelling's Future Banks on a Balance Between New Tech and the Analog | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Melanie Ehrenkranz and 'digital culture guru' Frank Rose  discuss "how the future of storytelling will largely be shaped not just by the shiny new tech toys of the now and near future, but also largely on how storytellers integrate them into narrative practices of the past."

Kajsa Hartig's curator insight, October 21, 2015 1:28 AM

"I think that VR is an incredible tool, but it’s not synonymous with immersion. As with any other technology it’s only as immersive as the storyteller is skillful."

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Designing Next-Gen Virtual Reality Gaming Experiences

Designing Next-Gen Virtual Reality Gaming Experiences | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Michael Wesolowski:  "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."

Henrik Safegaard - Cloneartist's curator insight, September 29, 2015 3:27 AM

Games allow us to explore uncharted worlds, enhance our own creativity and help us understand and solve complex problems in ways we never thought possible. Next-generation gaming experiences should keep these core ideals alive. If all else fails, games should ultimately just be fun, right?

Fausto Cantu's curator insight, September 29, 2015 5:29 AM

Diseño de experiencias para la nueva generación de juegos VR

Jan-Olof Steen's curator insight, January 18, 2016 12:45 PM

 

Michael Wesolowski:  "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."

 

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How Virtual Reality Will Take Over Your Virtual Life

How Virtual Reality Will Take Over Your Virtual Life | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Kevin Ohannessian:  "Gamers and early adopters are going to put virtual reality on shelves, but social uses of VR will bring it into all our lives."

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How Do You Tell a Story in Virtual Reality?

How Do You Tell a Story in Virtual Reality? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Eric Johnson:  "For filmmakers moving into the new medium, the question is what to keep -- and what to throw away."

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Oculus and film: why virtual reality is the new silver screen

Oculus and film: why virtual reality is the new silver screen | Transmedia: Storytelling for the Digital Age | Scoop.it
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Kevin Oliver:  "The final film frontier" ...

Fausto Cantu's curator insight, August 27, 2015 8:16 AM

Porque Oculus se convertirá en la nueva pantalla de plata

Dominique Taste's curator insight, August 28, 2015 11:28 AM

La technologie Oculus, qui appartient à Facebook, poursuit ses développements hors du jeu, vers le cinéma. Oculus Story Studio a déjà présenté 2 premiers courts métrages au festival Sundance 2015 et prépare actuellement 5 fictions qui devraient être visibles en 2016.

Our Movie Talk's curator insight, August 28, 2015 3:03 PM

The future is now.

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How VR Filmmakers Can Make Classics in Their All-New Medium

How VR Filmmakers Can Make Classics in Their All-New Medium | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Michael Epstein and Angela Watercutter:  "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing."

Henrik Safegaard - Cloneartist's curator insight, August 10, 2015 3:08 AM


Michael Epstein and Angela Watercutter:  "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing."

Charlie Dare's curator insight, August 11, 2015 1:59 AM

 

Michael Epstein and Angela Watercutter:  "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing."